[Hack] Aria of Sorrow: Reprise (Game Boy Advance)
Aria of Sorrow: Reprise es un hack de Castlevania: Aria of Sorrow (2003) para Game Boy Advance creado por Xanthus que lo convierte en un roguelike, permitiendo que el castillo se genere de manera aleatoria cambiando la estructura y el diseño de las habitaciones con sus enemigos y objetos según se va jugando.
El parche para poder jugar Aria of Sorrow: Reprise se puede descargar desde ROMhacking.net y tiene que ser aplicado a una ROM americana de Castlevania: Aria of Sorrow con cualquier programa compatible con archivos en formato .IPS, como Lunar IPS o Floating IPS.
Características de Aria of Sorrow: Reprise:
- Procedural generation using the filename as the seed.
- There are six generated areas, each contains rooms from two ‘vanilla’ areas
- Each area has a special feature in the 3rd room (Stat pickup, a different shop, money, etc.)
- Most rooms have been customized to better fit this mod.
- When you defeat a boss, the castle is randomized, stronger enemies/ items can spawn, and a new item is added to the shop.
- Randomized progression. There are progression soul indicators outside each area.
- There are 19 randomized effects which affect certain rooms (e.g. poisonous enemies, higher knockback, or changing physics, etc.).
- Weapons, Armor, and Accessory pickups are spawned in a mostly progressive order with some randomization.
- Soul item pickups are randomized
- New Equipment and Soul effects / balancing (full details in Balance section)
- Four available difficulties, optional setting to delete your save on death.
- Hard/Nightmare don’t have potions in the first shop and get more difficult over time.
- Game saves after leaving a boss room.
- Outer walls in rooms can contain hidden breakable items.
- Includes patches authored by Dev Anj to make LCK more impactful, and INT improves red souls instead of STR.
- Other gameplay changes such as diving with a single jump, faster slides, better bounce on divekick.
- Julius mode: Hold L while hitting start on the file name entry screen.
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